NAKAHARA DAISUKE
| Faculty of Humanities and Social Sciences,Department of Human Culture,Media Culture Course | Lecturer |
Last Updated :2025/09/22
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Paper
- From Storytelling to Story Prototyping: A Proposal for Future Foresight through Collaborative Story Creation
Daisuke Nakahara, Makiko Miyairi, Lead, This study proposes Story Prototyping (collaborative storytelling) as a next-generation method for future foresight evolving from traditional storytelling. Through future creation workshops for professionals and media resonance workshops for university students using generative AI, participants were able to actively create stories while crossing multiple media. These cases suggest the potential of this approach as a cultural solution applicable to business and educational fields., Mar. 2025 - MEATS Education: A Proposal for Developing Self-Driven Human Resources through Re-Experience Stories Adapted to the Digital Collaboration Era
Joint Author, Daisuke Nakahara, Shuichiro Ogawa, Kyoko Kobayashi, Yu Tsukamoto, This paper proposes MEATS Education as a method for developing self-directed human resources in the digital collaboration era. By reexamining STEAM education the authors designed and implemented a re-experience based workshop for university students that combined video culture driven tools with the generator method. The results confirmed enhanced self-directedness including deeper understanding of tasks and improved career design., Mar. 2024 - Proposal of a Physical Middleware for Digital DIY Devices
Sole Author, Daisuke Nakahara, This paper proposes and verifies a physical middleware for Digital DIY Devices that improves quality of life in daily living. It enables users without special skills to modify and create various in-home devices beyond the customization limits of existing IoT products. The study confirmed that media adaptable to diverse real-world operation devices can be playfully and generically created., EC2018, Sep. 2018 - Co-Education Project: Proposal for the Development of a Robot-Based User Interface through Play-Oriented Education and Open Content Production
Joint Author, Daisuke Nakahara, Yosuke Okawa, This paper proposes a Co-Education project as a next-generation approach to robot UI development through industry-academia co-creation. By combining play-oriented learning with open content production, students generated diverse ideas and prototypes, crossing object and service perspectives, yielding valuable insights and contributions for open innovation., Dec. 2018 - A Proposal of Robot Educational Tools for Cross-Disciplinary Idea Generation Education on Objects and Experiences
Joint Author, Daisuke Nakahara, Junichi Yamaoka, Lead, This study proposes next-generation robot educational tools designed to foster idea generation across both object (hardware) and service (experience) perspectives. Workshops using the walking-design robot FabWalker and the secondary-creation robot MyFabMachine were conducted. The results showed that participants generated multiple Koto (service/experience concepts) from a single Mono (object), indicating the effectiveness of these tools as educational media for cross-boundary idea generation., Dec. 2017 - Crossing Things and Experiences: Idea Generation Education Using a Digital DIY Toolkit
Sole Author, Daisuke Nakahara, This study proposes an educational method using the digital DIY toolkit MESH to foster idea generation across both object (hardware) and service (experience) perspectives. Short-term and long-term workshops with robot department students were conducted. The results showed cases where participants gained an interdisciplinary and co-creative view of making through game-like experiences, confirming the usefulness of MESH as a prototyping learning medium., Sep. 2017
Url - Dear My Hands : Promoting Physical Movement through Anthropomorphizing Hand Parts
Joint Author, Hirotaka Osawa, Daisuke Nakahara, Last, This study developed Katarite, a wearable device that anthropomorphizes the hand to promote physical exercise as a feedback method for health care. Evaluation showed no significant difference in the amount of finger exercise between anthropomorphized and non-anthropomorphized conditions. However, other body movements increased, suggesting that anthropomorphizing body parts may help maintain user interest in physical exercise and encourage additional activity., Mar. 2017
Url - Dear My Hand: Enhancement of Physical Exercise by Body Part Anthropomorphization
Joint Author, Hirotaka Osawa, Daisuke Nakahara, We propose a wearable device that will provide motivation to users to perform physical exercise, by the anthropomorphization of our own body parts. The result suggests that they enough anthropomorphized their hand. The amount of finger exercise is not changed by the device. However, the result also suggested that participants unintentional activities during exercise are increased., HRI2017, Feb. 2017 - Joint Author, Daisuke Nakahara, Katsuhiko Ogawa, This study proposes and develops a remote communication agent that supports neither too close nor too distant relationships to address the hesitation of making telephone calls among young people. By abstracting and exaggerating human eyes in a graphical user interface the agent expresses the presence of remote users. Evaluation experiments with single and multiple agents confirmed its effects on promoting positive imagination and reducing hesitation when making phone calls., Sep. 2013